
The disassembled sphere looks like this:Īfter I crafted the beam, I made the swirling quad to give the laser some kind of context as to where it comes from. That also helped with the consistency of the effect. And since I like to reuse materials, I actually used the exact same materials utilized for the laser beam.

It was made with the exact same technique as the beam: 3 sphere meshes one inside the other, each with a different material. That’s where I made the sphere at the base.

After I worked a bit on it, I had to make a source for the beam which would be something needed to build anticipation for the effect. When I start an effect, I usually began with the most impactful element, and in this case, it was the laser beam. An important function of the tool is that it also allows me to animate material properties (floats and colors), so I can easily adjust the alpha cutoff of my materials to fade them in or out. It also gives me the control I need to execute the animations for specific durations, combine animations together and call events at the start or end of the animation. The tool takes care of simple animations like translation, scaling, rotation and more by using easing functions.
#Dragon ball unreal menu plus
The animation on the dust circles was quite simple, just a scaling at the start, plus at the end, I increase the cutoff value of the material to 1 to let the effect fade away gradually.Īt this point, it’s worth mentioning that all the animations of the effects are not done via Unity’s animation system, but through a custom animating tool I made called “BNA Animator”. Having one mesh inside the other gave a more complex-looking effect than it actually is, and the spiky texture really gives off that anime vibe.


#Dragon ball unreal menu how to
During my years as a student, I taught myself how to make video games (mostly in Unity) and participated in as many game jams as I could, which is something I still haven’t stopped doing.īesides programming though, I was always fascinated by the world of 3D graphics and even started learning Blender and other 3D modeling software.
#Dragon ball unreal menu software
I graduated from university in 2018 with a BSc in Computer Science, specializing in software development, though my passion has always lain in video game development. I’m a game developer from Greece working at a creative agency called Another Circus and focusing more on matters concerning technical art.
